Video/Film Projects

 Lost Coast Adventure
 ElderCool
 Ecolutions: Aldo Leopold
 1212
 Fruitbaked

These are either small projects with modest budgets or my role on them was small (just trying to appear humble, and with good cause) or they never saw the light of, errrr, a projector bulb, but all were tons of fun.

As for the animation think Hanna-Barbara/South Park limited animation and not Looney Toons. Used simple puppets and parenting within AfterEffects.
For "hand-drawn, rough look" puppets and backgrounds were constructed in Photoshop,
for cleaner, contemporary "Fairy God Parents" style Illustrator was used.

AfterEffects was chosen over Flash because of its superior composting, effects, integration with other Adobe products, and output options.

Title sequences are a nod to Saul Bass and Friz Freleng’s animation for "The Pink Panther".

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Lost Coast Adventure

Designed videotape box and the opening titles for this Bureau of Land Management film done by Crazy 8 Productions.

Crazy 8 Productions

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ElderCool

Since this is an active project still being shopped around I can only say I did some marketing materials for a really great show by Crazy 8 Productions and if
you are in a position to greenlight a pilot contact them.

Crazy 8 Productions

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Ecolutions: Aldo Leopold

This was a six-day start-to-finish animated piece done with the writer/director five states away. Running Time: 4:20

Day 1: Script read through and character design discussions.
Day 2: Shot breakdown and Storyboard.
   Built web pages for director to view and approve shots from their laptop.
   Setup AfterEffects Render Farm
   Recruit and record dialog (three remote locations)
Day 3-6: Ink, scan, color character "puppets", animate, render, edit, Repeat. No Sleeping!

Crazy 8 Productions

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Fruitbaked

This was one of several short films and loops done for holiday parties. Illustrator, AfterEffects, and PremierePro. Running Time: 4:30

Longer seamless-loops were cut together for 10-15 minute background pieces played in conference rooms.

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1212

This short was shot in an abandoned hospital on a tight schedule. To make matters worse another production (much, much larger production) encroached upon our portion of the hospital, going so far as loading efx charges into a key area. The one with the largest explosives always wins. We used digital matte paintings to extend sets or hide the other crew.
   Photos (top to bottom): CG clock with hands slicing a bleeding clock-face, intercut into film as main character becomes increasingly paranoid; enhanced lobby matte (center photo) hiding hallway and spill light from the other production; aerial shot (bottom image) into which we composted CG fan blades, CG blood puddles, and actors.
   I was the AD which largely meant the incredibly talented David Kujda and I traipsed around stealing actors while the first unit was setting lights.

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