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	<title>Pizza By The Slice &#187; Steampunk</title>
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	<description>Photography, Illustration, Web Development &#38; Scary Rants</description>
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		<title>Make A Steampunk Gear Using Photoshop Patterns and Effects</title>
		<link>http://pizzabytheslice.com/make-a-steampunk-gear-using-photoshop-patterns-and-effects.htm</link>
		<comments>http://pizzabytheslice.com/make-a-steampunk-gear-using-photoshop-patterns-and-effects.htm#comments</comments>
		<pubDate>Sat, 27 Dec 2008 07:20:59 +0000</pubDate>
		<dc:creator>Buz</dc:creator>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Steampunk]]></category>

		<guid isPermaLink="false">http://pizzabytheslice.com/?p=488</guid>
		<description><![CDATA[This really is a simple graphic to make though you might not at first agree &#8212; especially if you&#8217;ve already peeked at the lengthy list of steps below. Let me reassure you that it&#8217;s easy and if you&#8217;re new to Photoshop you&#8217;ll learn&#8230; shoot, you&#8217;ll learn all this: Patterns! Useful in the basic mode of [...]]]></description>
			<content:encoded><![CDATA[<div class="tutorial">
<p>This really is a simple graphic to make though you might not at first agree &#8212; especially if you&#8217;ve already peeked at the lengthy list of steps below. Let me reassure you that it&#8217;s easy and if you&#8217;re new to Photoshop you&#8217;ll learn&#8230; shoot, you&#8217;ll learn all this:</p>
<ol>
<li>Patterns! Useful in the basic mode of making shapes, these prove powerful and flexible in realizing photo-realistic effects</li>
<li>Bevel and Emboss&#8217; hidden treasures: Contour and Texture.</li>
<li>Painting with light. Seems obvious, but this composition &quot;works&quot; by combining 3D lighting to 2D elements.</li>
<li>Shadows. Yup, Drop Shadows are key to this, more so than you might think.</li>
<li>The utility of making your own Styles and collecting a Texture Library.</li>
</ol>
</div>
<p><span id="more-488"></span></p>
<div class="tutorial">
<h2>Final Image Preview</h2>
<p>	<a class="tutorialRightPic" href="http://www.flickr.com/photos/pizzabytheslice/1428233585/" title="Steampunk Tile-able Background/Wallpaper/Desktop by Buz Carter, on Flickr"><img src="http://farm2.static.flickr.com/1002/1428233585_83ffea2de6_t.jpg" width="100" height="81" alt="Steampunk Tile-able Background/Wallpaper/Desktop" /></a></p>
<p>The <a href="http://www.flickr.com/photos/pizzabytheslice/1428233585/" title="Steampunk Tile-able Background/Wallpaper/Desktop by Buz Carter, on Flickr">steampunk tileable wallpaper</a> I made a year or two ago generated quite a few &quot;how&#8217;d you do that&quot; emails so here&#8217;s a scaled-down project you can knock out quite easily.</p>
<p><a href="/downloads/tutorials/steampunk-gear-tutorial.zip">Download Project Files</a>  2.3MB (Patterns and Gear as Photoshop Vector and PNG).</p>
<p>(The image below is 50% size of my actual Photoshop file. For some projects I prefer working  at twice my final output resolution, this allows me to work faster,  be a bit sloppy, but still have a clean final design. View <a href="http://www.flickr.com/photos/pizzabytheslice/3140762424/" title="Steampunk Gear - A Photoshop Tutorial by Buz Carter, on Flickr">large final version here</a>.)</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/final-steampunk-gear-tutorial.jpg" alt="steampunk gear" /></div>
<h2>Part 1: Getting Document Started</h2>
<h3>Step 1</h3>
<p>Before launching Photoshop let&#8217;s gather the required assets beginning with some tessellating (seamlessly repeating) texture patterns. We&#8217;ll also use a few Patterns that ship with Photoshop.</p>
<p>There&#8217;s plenty of great tutorials on making step-and-repeat (tileable) patterns (<a href="http://psdtuts.com/tutorials/interface-tutorials/how-a-turn-a-texture-into-a-seamlessly-tiled-background/">try this tutorial over at PSDTUTS</a>) so I&#8217;ll not go into how they were made here.  </p>
<p>For this project we&#8217;ll be making heavily pitted, metallic surfaces so I started with this photo of dirt (below) taken at a nearby baseball diamond.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-1-pattern-dirt.jpg" alt="dirt photo" /></div>
<p>After applying a few filters and fixing the edges so they disappear when tiled that baseball dirt is now the Photoshop Pattern named &quot;Sand&quot; (below). We&#8217;ll be using this one the most.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/photoshop-sand-pattern.jpg" alt="final dirt pattern" /></div>
<p>A softer version of &quot;Sand&quot; named &quot;Rough Brass&quot; (below).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-1-pattern-gold.jpg" alt="dirt photo" /></div>
<p>Lastly, &quot;Rotting Leaves&quot; &#8212; a messy pattern, handy for dirtying stuff. </p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-1-pattern-pattern.jpg" alt="dirt photo" /></div>
<p>These patterns are included in the <a href="/downloads/tutorials/steampunk-gear-tutorial.zip">zipped project file</a>. I&#8217;m going to assume that you&#8217;ve saved them someplace convenient where you can easily access and use them from within Photoshop. If you haven&#8217;t done this yet take a minute to do it, we&#8217;ll wait until you get back. (if you need help read this) OK, ready? Cool.</p>
<h3>Step 2</h3>
<p>Let&#8217;s begin by creating our Photoshop file, 1000 by 1000 pixels at 300dpi. </p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-2-new-document.png" alt="steampunk" /></div>
<h3>Step 3</h3>
<p>Add our background surface. Create a solid by choosing <span class="tutorialMenuSample">Layer &raquo; New Fill Layer &raquo; Solid Color&#8230;</span>. I&#8217;ll name it &quot;Background&quot;. As for colors I&#8217;m going with a nice orangey-rust, say #270e03. </p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-3-background-solid.png" alt="steampunk" /></div>
<h3>Step 4</h3>
<p>Time to texturize. Let&#8217;s add a <strong>Pattern Overlay</strong> effect (click the effects button (<img src="/img/posts/steampunk-gears/fx.png" alt="fx button" />) on the Layers window). Choose our Sand pattern. Change the Blend Mode to Screen, knock the Opacity back to about 50%.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-4-texture-bg.png" alt="steampunk" /></div>
<h2>Part 2: Styling the Gear</h2>
<h3>Step 5</h3>
<p>Definitely time for a gear. I built several gears, needles, and cogs in Illustrator (yet another tutorial, gang) and <a href="http://flickr.com/photos/pizzabytheslice/2671572056/">posted them on Flickr</a>, here&#8217;s the one we&#8217;ll be using (PNG with transparency). Open this in Photoshop.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-5-steampunk-gear-400px.png" alt="steampunk gear" /></div>
<h3>Step 6</h3>
<p>Control+click the gear&#8217;s icon in the Layer window to load its transparency as our current selection.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-6-making-gear.png" alt="steampunk" /></div>
<h3>Step 7</h3>
<p>From the menu choose <span class="tutorialMenuSample">Layer &raquo; New Fill Layer &raquo; Pattern&#8230;</span>. Give it a name, click OK. Again choose our Sand Pattern.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-7-new-layer-the-gear.png" alt="steampunk" /></div>
<h3>Step 8</h3>
<p>Drag this new layer into our original composition where we just created the background. You should see the gear faintly on your somewhat darker background (below). We&#8217;re done importing the gear into our composition so go ahead and close it if you&#8217;d like.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-8-drag-gear-layer-final.jpg" alt="steampunk" /></div>
<h3>Step 9</h3>
<p>We&#8217;re now going to do all the real work by apply numerous effects to this Gear layer starting with a dark, large <strong>Drop Shadow</strong>.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-drop-shadow.png" alt="steampunk" /></div>
<p>Next, an <strong>Outer Glow</strong> with Multiply as the Blend Mode will sell the 3D effect a bit. I like to use a color other than black for secondary shadows such as this one, so try sampling a color from the composition and knock back it&#8217;s saturation just a bit.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-outer-glow.png" alt="steampunk" /></div>
<p>I&#8217;m adding a <strong>Gradient Overlay</strong> here to again create a lighting effect. Light paints with color not just brightness (and darkness). So I&#8217;m making a black to pale yellow-green (#f9fd80) gradient and setting the Blend Mode to &quot;Soft Light&quot;.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-gradient-overlay.png" alt="steampunk" /></div>
<p>Age the piece more by applying our Leafy <strong>Pattern Overlay</strong> in &quot;Multiply&quot; Blend Mode.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-applying-dirty-leaf-pattern-effect.png" alt="steampunk" /></div>
<p>Time for <strong>Bevel and Emboss</strong>!! First the basics: Chisel Hard with some a strong orange Highlight (#b54000) and deep red-brown Shadow (#380000).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-bevel-and-emboss.png" alt="steampunk" /></div>
<p>Now let&#8217;s set a <strong>Bevel and Emboss Contour</strong>. This adds a slight lip to our gear. You can make it large &#8212; as in a decorative flourish &#8212; or quite small as flashing (mistakes made during casting or perhaps a misaligned die).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-bevel-and-emboss-contour.png" alt="steampunk" /></div>
<p>As you can see we now have a respectable 3D gear laying on Mars. Yay. Let&#8217;s keep going.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-9-finished-gear.jpg" alt="steampunk" /></div>
<h3>Step 10</h3>
<p>With the Ellipse Tool we&#8217;ll add a plate over the center of our gear to attach it to our background. Set the options to &quot;Paths&quot; rather than its default of &quot;Shape Layer&quot;. Draw a circle over the middle of the gear &#8212; constrain the ellipse tool to a circle by holding the shift key down as you drag.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-10-ellipse-tool-options.png" alt="steampunk" /></div>
<p>We have a path, now choose<span class="tutorialMenuSample"> Layer &raquo; New Fill Layer &raquo; Pattern&#8230;</span>. Name it &quot;Hub&quot; and choose our Smooth Gold Pattern.</p>
<p>Note: if the Hub isn&#8217;t on the exact center that&#8217;s OK, we&#8217;ll align the layers a bit later.</p>
<h3>Step 11</h3>
<p>We&#8217;ll apply effects to our Hub very similar to the gear we just did. First, a <strong>Drop Shadow</strong>.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-drop-shadow.jpg" alt="steampunk" /></div>
<p>An <strong>Outer Glow</strong>, Multiply Blend Mode using a red brown (#3b200c).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-outer-glow.png" alt="steampunk" /></div>
<p>A simple <strong>Gradient Overlay</strong> (just black to white) adds depth to the Hub&#8217;s surface.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-gradient-overlay.png" alt="steampunk" /></div>
<p>Roughen the Hub&#8217;s surface with a <strong>Pattern Overlay</strong> using Luminosity Blend Mode and our trusty Sand Pattern</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-pattern-overlay.png" alt="steampunk" /></div>
<p><strong>Bevel and Emboss</strong> the Hub. This time let&#8217;s set the size to 10px or large. You&#8217;ll see why, be patient.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-bevel-and-emboss.png" alt="steampunk" /></div>
<p>Enable <strong>Contour</strong> and click the &quot;Anti-aliased&quot; option. Then click on the Contour pattern itself we&#8217;re going to make a Custom Contour. Let&#8217;s make a more decorative rim for the Hub by flattening the saw-tooth wave with some &quot;corner&quot; points.</p>
<p> The flat parts of the contour  make the top bits of the rim, the anchor points along the Mapping&#8217;s baseline represent the troughs. The rim&#8217;s width is determined by what you enter in the Bevel and Emboss Size (that&#8217;s why we set it to 10px).</p>
<p> You might want to play with this a bit as some quite pleasing effects can be accomplished this way. Play, by all means, play. That&#8217;s what Preview is for.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-bevel-and-emboss-contour.png" alt="steampunk" /></div>
<p>One  final touch to add a 3D texture to your Hub. In 3D graphics programs allow you to add &quot;Bump Map&quot; to a surface so it reflects light like a wood or sandpapery surface. A bump map is just a black and white image, the program uses the image&#8217;s luminosity to determine the surface texture, lighter values are peaks, darker ones pits (or valleys). Photoshop will do the same.</p>
<p> Let&#8217;s add the trusty Sand Pattern as our <strong>Texture</strong> with a Depth of 46%. Sweet!</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-11-hub-effects-bevel-and-emboss-pattern.png" alt="steampunk" /></div>
<h3>Step 12</h3>
<p>We&#8217;re ready to add a nut to our gear and hub. For this let&#8217;s choose the Polygon Tool (it&#8217;s in the Ellipse/Rectangle fly-out menu) and we&#8217;ll use it in much the same way we added the hub with the Ellipse Tool. Set the Tool&#8217;s options to Paths, set the number of sides to 6, shift-drag over the Hub&#8217;s center.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-12-polygon-tool-settings.png" alt="steampunk" /></div>
<p>Choose<span class="tutorialMenuSample"> Layer &raquo; New Fill Layer &raquo; Solid Color..</span>. Name the layer (&#8220;Nut&#8221; might be a good name) . Click OK, and, you&#8217;re correct, pop open the nut layer&#8217;s effects, we&#8217;ll add a few simple effects that&#8217;ll take us to this:</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-12-mid-point-with-nut.jpg" alt="steampunk" /></div>
<h3>Step 13</h3>
<p>This nut just needs the basics: a <strong>Drop Shadow</strong>&#8230;</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-13-effects-drop-shadow.png" alt="steampunk" /></div>
<p>&#8230; an <strong>Outer Glow</strong> for fuzzier shadows and to show the nut &quot;biting&quot; into the Hub&#8217;s surface&#8230;</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-13-effects-outer-glow.png" alt="steampunk" /></div>
<p>&#8230;<strong>Gradient Overlay</strong>  highlighting&#8230;</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-13-effects-gradient-overlay.png" alt="steampunk" /></div>
<p>&#8230;<strong>Bevel and Emboss</strong>, the most obvious 3D trickery&#8230;</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-13-effects-bevel-and-emboss.png" alt="steampunk" /></div>
<p>&#8230;and finally, <strong>Contour (Bevel and Emboss)</strong> again, playing around I decided this contour profile looked neat.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-13-effects-bevel-and-emboss-contour.png" alt="steampunk" /></div>
<h3>Step 14</h3>
<p>We&#8217;ll need a bolt to thread that nut onto so back to the Ellipse Tool with you! Draw your small circle over the nut. Make a new Solid Fill Layer. You know the drill:<span class="tutorialMenuSample"> Choose Layer &raquo; New Fill Layer &raquo; Solid Color&#8230;</span> Name the layer (&quot;Bolt Thread-end&quot; might be a good name) and I&#8217;d go with &quot;secondhand bolt brown&quot; (say #38302a).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-14-bolt-end.jpg" alt="steampunk" /></div>
<h3>Step 15</h3>
<p>Effects for the bolt. <strong>Drop Shadow</strong> pays the bills!</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-15-effects-drop-shadow.png" alt="steampunk" /></div>
<p>A heavier <strong>Outer Glow</strong>.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-15-effects-outer-glow.png" alt="steampunk" /></div>
<p><strong>Bevel and Emboss</strong> using a beige highlight (#beb099) and deep blue shadow (#001d38).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-15-effects-bevel-and-emboss.png" alt="steampunk" /></div>
<p>Another handy Photoshop <strong>Contour</strong> Preset</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-15-effects-bevel-and-emboss-contour.png" alt="steampunk" /></div>
<p>Applying the Sand Pattern as our <strong>Bevel and Emboss Pattern</strong> for wear-and-tear.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-15-effects-bevel-and-emboss-texture.png" alt="steampunk" /></div>
<p>The Leaf Pattern for our<strong> Pattern Overlay</strong> introduces another texture into our steampunk machine</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-15-effects-bevel-and-pattern-overlay.png" alt="steampunk" /></div>
<h2>Part 3: A Rubber Drive Belt</h2>
<h3>Step 16</h3>
<p>Let&#8217;s now suggest other machinery just out of the image&#8217;s view port. How about a rubber belt? Let&#8217;s start by setting the foreground color swatch to a nearly black rubber color, say #02070c (shown in blue in the image below so the shapes  stand out better). Then on to the Rectangle Tool. Draw two long bands across your image.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-16-steampunk-rubber-belt.jpg" alt="steampunk" /></div>
<h3>Step 17</h3>
<p><strong>Drop Shadow</strong>. Sure, at this point you&#8217;re sick of it, but this is the easiest 3D depth tool in the Photoshop toolbox &#8212; and thus the most overused. However, if you&#8217;ll play with the Distance setting here you&#8217;ll see how this effect &quot;moves&quot; the belt closer and further from the gear surface. I set it high enough that there&#8217;s actually a gap between the belt and the background.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-drop-shadow-effect.png" alt="steampunk" /></div>
<p>For a <strong>Pattern Overlay</strong> try Photoshop&#8217;s &quot;Metal Landscape&quot; Pattern at 50% Scale and &quot;Luminosity&quot; Blend Mode (14%) to suggest that powdery-white patina aging rubber often gets. </p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-pattern-overlay-effect.png" alt="steampunk" /></div>
<p>A more complicated <strong>Gradient Overlay</strong> with Blend Mode of &quot;Linear Light&quot; (very minimal at 14% Opacity) demonstrates the value of spending just one extra minute to tweak an old, familiar Photoshop tool for fast big bang-for-the-buck.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-gradient-overlay-effect.png" alt="steampunk" /></div>
<p><strong>Bevel and Emboss</strong> on a matte surface means we&#8217;ll use very little on the highlight, try as your color this blue-gray #4b5152</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-bevel-and-emboss.png" alt="steampunk" /></div>
<p>Our saw-tooth <strong>Bevel and Emboss Contour</strong> fits well here.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-bevel-and-emboss-contour.png" alt="steampunk" /></div>
<p><strong>Bevel and Emboss Texture</strong> &#8212; Reuse Photoshops&#8217; &quot;Metal Landscape&quot; Pattern at 50% Scale to add some pitting and fragility to our belt.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-bevel-and-emboss-texture.png" alt="steampunk" /></div>
<p>OK, here&#8217;s the belt. Looks good.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-17-steampunk-rubber-belt-final.jpg" alt="steampunk" /></div>
<h2>Part 4: Cross Members</h2>
<h3>Step 18</h3>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-18-rounded-rectangle-tool-options.png" alt="steampunk" /></div>
<p>The back panel could use a little quick love, let&#8217;s inset some other materials there just behind the gear. Start by selecting our &quot;background&quot; layer. Get the Rounded Rectangle Tool, set the radius to about 12px. The color I&#8217;m using is a yucky-green #847842 with a Fill opacity of 40% (we&#8217;ll actually want a bit of the underlying color/texture to seep through). </p>
<p>Draw a bars, one horizontal, another vertical, across the comp. I&#8217;m ending these wide bars just at the comp edge. (in picture below I&#8217;ve exaggerated the color, just so, you know, you can see it).</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-18-crossbars.jpg" alt="steampunk" /></div>
<h3>Step 19</h3>
<p>We&#8217;ll just add a few effects to &quot;weld&quot; these cross members onto our background plate. (no Drop Shadow this time)</p>
<p><strong>Gradient Overlay</strong> with Blend Mode &quot;Overlay&quot;, adding a bit of color at the ends by adjusting the gradient, moving the stops a bit. This might be a good spot to try your hand at Radial versus Linear gradients.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-19-gradient-overlay.png" alt="steampunk" /></div>
<p><strong>Bevel and Emboss</strong> &#8212; it&#8217;s &quot;Pillow Emboss&quot; time. Pillow Emboss effect &quot;spills&quot; over the layer and affects the background.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-19-bevel-and-emboss.png" alt="steampunk" /></div>
<p>Time to really apply your <strong>Contour</strong> experience. Add several Corner points.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-19-bevel-and-emboss-contour.png" alt="steampunk" /></div>
<p>More Sand Pattern <strong>Texture</strong>.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-19-bevel-and-emboss-texture.png" alt="steampunk" /></div>
<h3>Step 20</h3>
<p>Alignment. Select the Gear, background cross-bars you just made, the Nut, the Hub, and the Bolt</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-20-align-layers.png" alt="steampunk" /></div>
<p>Choose the Move Tool and then click <strong>Align Horizontal Centers</strong> and<strong> Align Vertical Centers</strong></p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-20-align-layers-center.png" alt="steampunk" /></div>
<h2>Part 5: Lighting &amp; Shadows</h2>
<h3>Step 21</h3>
<p>Let&#8217;s talk lighting. And since you love Drop Shadow, let&#8217;s use a shadow to define a light&#8217;s location.</p>
<p>Duplicate the Gear. We want a clean copy, so throw away all of the styles on this new copy by right-clicking  the layer and choose &quot;<span class="tutorialMenuSample">Clear Layer Styles</span>&quot; from the pop-up menu. Now zoom out (control+minus several times). Way out. Drag this new Gear layer until it&#8217;s nearly off the canvas, but just in sight at the composition&#8217;s top edge. </p>
<p>Set the layer&#8217;s &quot;Fill&quot; to 0%. Yup, we don&#8217;t need the layer per say, just its shape (Fill works independent of Effects, so you may create layers only for their effects as we&#8217;re doing here. The &quot;Opacity&quot; setting works on both Fill and the Effects.)</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-21-shadow-cog.png" alt="steampunk" /></div>
<p>Add a <strong>Drop Shadow</strong>, but with an enormous Distance. I&#8217;m using a dark blood red-black, #2c0101, you might want to compare &quot;smooth&quot; versus &quot;linear&quot; Contour. Set the size for a fuzzier (and thus further away) shadow.</p>
<p>It&#8217;s quite important to uncheck &quot;Layer Knows Out Drop Shadow&quot;. This enables us to see the entire shadow, even where it passes behind the object. And since we have an invisible object (Fill of zero), we&#8217;d have unexplained gaps if we failed to check this option.</p>
<h3>Step 22</h3>
<p>Lighting is what&#8217;s going to sell this image and sometimes, as we&#8217;ve just seen, the best lighting is negative-lighting, aka shadows. Create a new Adjustment Layer: <span class="tutorialMenuSample">Layers &raquo; New Adjustment Layer &raquo; Curves..</span>. Go ahead with this drastic one, pull the midtones down quite low. Click OK. Now press Control+I to Invert the Curve&#8217;s Mask (effectively hiding the effect &#8212; you can also fill the layer mask with Black). Now, grab the Brush, make it an enormous soft one, and scribble shadows into the canvas edges.</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-22-darken-curves.png" alt="steampunk" /></div>
<p> Here&#8217;s what my mask looks like:</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-22-dark-curves-mask.jpg" alt="steampunk" /></div>
<h3>Step 23</h3>
<p>I&#8217;m going to add a vignette effect, essentially repeating step 22 with a less dramatic curve and applying it more judiciously so an oval of light seems to hit the gear. </p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-23-vignette-curves.png" alt="steampunk" /></div>
<p>Here&#8217;s the mask I&#8217;m applying:</p>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/step-23-vignette-curves-mask.jpg" alt="steampunk" /></div>
<h2>Conclusion</h2>
<div class="tutorialImage"><img src="/img/posts/steampunk-gears/final-steampunk-gear-tutorial.jpg" alt="steampunk gear" /></div>
<p>Creating hyper-photo-realistic images is a great and quite forgiving way to learn Photoshop&#8217;s many effects. And if it&#8217;s not quite believable enough, well, it wasn&#8217;t suppose to be in the first place, right?</p>
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